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Airborne kingdom rating
Airborne kingdom rating










The speed at which the city travels gradually decreases as it grows, and while you can increase it with certain constructions, those also consume resources and, most crucially, citizens needed to gather those resources in the first place. On top of the constantly decreasing amount of food and water, the city also continually consumes coal to stay afloat, so players need to keep constant tabs on these resources. The unique premise also complicates the decision-making process in other ways. It also has the added benefit of making both the city and the landscape visible at nearly all times, which simplifies the multitasking process since the player rarely has to take their focus away from one of these elements to focus on another. Not only does this gameplay nuance make the process of gathering resources and discovering new places feel more natural, but it also presents the additional challenge of having to account for travel distance when managing the constant consumption of resources, which makes the multitasking-centric gameplay loop both more complicated and more engaging. This ends up influencing the gameplay significantly rather than being able to click and drag across the landscape and interacting with it like an omnipotent being, players have to move the city close to caches of resources and landmarks in order to collect or identify them.

airborne kingdom rating

What separates this game from other city builders is that your city is, as the title suggests, airborne, which means that it can be physically transported to multiple locations across a vast open world. You start off with little more than a town center and a small selection of villagers, and you are asked to steadily build a prosperous city on top of this limited infrastructure using whatever resources and personnel you can find.

airborne kingdom rating

#AIRBORNE KINGDOM RATING CODE#

Note: Our copy was reviewed on EGS with a code provided by PR.On a basic level, Airborne Kingdom has many of the features you can expect from a game of this type. Searching around the expansive map was a lot of fun. I lost track of time as I tried to get as much research done as I could. Upgrading the city is the only real mission you have as you continue playing. As you progress there are quests to complete in the cities below to be able to earn the ability to research more building tech for your fortress. The world below may not be your world anymore, however, the cities and temples that you can explore play a big role in the evolution of your civilization. You won’t die to enemies but you could lose the ability to harvest or explore without your citizens. All of this and the fact that you have to hunt for villagers makes even the smallest drop in population hurt. Fighting tilt is your worse enemy but that gets boring pretty quickly. The lack of fights and soldiers is felt early on. City-builders such as Caesar III, have always been awesome due to building armed forces to protect your villages and expand your empires. If there was an enemy to fight, maybe another flying fortress that an enemy faction was building, then it would give us something that is clearly missing.

airborne kingdom rating

One thing that would make this an even better title would be some kind of combat system. Food bushes, forests, ores, and ponds are all over on the ground below just waiting to be tapped into. To expand your city build walkways to extend off from and send your workers to the ground to gather the needed resources. Build your heavier buildings with propellers to the outside and the smaller houses and everything else near the center for a more stable existence. You can build all around the central spire, but if you build too far to one side or the other your city will tip and fall. The craziest part of this city-builder is the balance mechanic. Citizens will want to migrate to your flying fortress and help build up the legend that is your city.Ĭertain buildings will give you extra propellers and help to keep everything afloat. Houses are key for your people and you can only get more to live in your city by visiting ground encampments. A few small buildings and some beginner engines and propellers keep you in the air. I love that you start off in the sky with a small city. It seemed like it would be a lot of fun to build a city in the clouds because I love Cloud City from the Empire Strikes Back. Games like Sim City and Cities Skylines are fun to play and give you infinite ability to create cities that you want to see, and that is why I chose Airborne Kingdom for review. Find out what they are in our review below.

airborne kingdom rating

There are only a couple of things to worry about as you float through the clouds. The Wandering Band LLC has created Airborne Kingdom, a sky city builder, and have broken the normal mold for city builders. Most that I have played have had some kind of combat or other mechanics to make the game more challenging. City builders are good for when you want to relax and play a game that is going to have some staying power.










Airborne kingdom rating